Basically, we have to be stronger
That means that we have to consider the following things:
1) Attack greater than monster's defense, otherwise you can't hit it
2) Damage greater than monster's armor, otherwise you hit it, but doesn't hurts
Then, to win, it's mandatory to include one of the follwing defense-methods:
1) My defense must be much higher than its attack (at least a-hundred points for the over 60th levels): it won't hit me
2) My armor must be much more higher than its damage: so if it hits me, doesn't hurts
3) Both mothods have their weakness: the first is controlled by the FS' algorithm, so if you try many times, sooner or later you'll find a leak in the defense
The second one instead is questioned by the unknown quantity of the 'piercing strike' (enhancement that halves armor)
4) At the moment there are no additional /alternate methods






